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Articles Tagged 'splinter-cell-conviction'
Grind Daily Grind: Splinter Cell Conviction Demo Ian's avatar
 
Im sam, and Im shooting guys.
Ubisoft must have had some sort of renaissance recently and discovered the lost art of making Splinter Cell games. I've been a long time fan of the series, and have played every game including both versions of Double Agent. While I'm glad they didn't go with the totally crazy Hobo-Sam Fisher version from 2007, I have been a bit worried about the direction they've been talking about taking the franchise in over the last few months. To boil it down, everything they've said has sounded like they are planning on making it more of a shooter than a stealth game. While I can see how a shooter will almost certainly have more general appeal these days, there are a million other shooters around so it would be a shame to lose the one thing that made Splinter Cell unique.

I'm please to report that yes there is some stealth left in the game if the demo is anything to go by, but at the same time you can get through the entire demo with relatively little problem just by immediately shooting everyone you come across. In fact it's probably considerably faster to shoot everyone. The only real reward for being stealthy is that you build up a way of making the shooting even easier, so it's clearly been designed with gun use in mind. My general play style for the previous games was to pick off the guards in each area quietly one by one without alerting anyone until no-one was left remotely conscious. I'm not sure if that's how I'll end up playing this game though.

Awesome: Mission Control - Last Known Position

Boresome: Is this set to low detail? - Get Your Murder On

The Big Deal: Mark and Execute

Read on for the big deal, apparently.
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