Answers
Thankless Answers: Revelation 16
By
Ian posted on
Tue 16 Mar 2010
I'm going to try and get through this entire preamble without droning on about Yakuza because too many more articles on the subject and I run the risk of turning this site into the internet's first Yakuza fan site. No, instead lets talk about motion controls. Call me a rickety old man if you will, but given the choice between using them and not using them, I would always pick to not use motion controls. Anyone play Heavenly Sword? Early on there is a bit where you were firing arrows at guys, and you can correct the course of the arrows mid flight using the six axis controls. Doing it this way was almost impossible and is highly frustrating, so it’s fortunate that they give you the option to switch them off and use an analogue stick instead.
To not just rag on the poor six-axis, which I should note is barely supported by anyone any more, the Wii has a positively stuffed catalogue of games that I think would be easier with more traditional controls. I believe it has got a lot to do with fidelity of the motions detected by the wiimote and sensor bar. For example in MadWorld I felt that it couldn’t work out what actions I was doing, so often when I was doing a vertical motion the wiimote was picked up a horizontal motion and I was failing to be beat a boss as a result (Which resulted in a 30 minute loss of progress. Didn't really get on with MadWorld). This wasn't really the MadWorld’s fault as much as it was the wiimote that just didn't have enough science in it to accurately determine how it was being moved.
The Wii MotionPlus came along and solved the problem briefly, but that thing isn't really getting supported. Also you had to set it down upside-down quite regularly to stop it from exploding or something. Now the Move comes along to take another stab at motion controls. It's a shame that the majority of what they showed off looked like Wii Sports Resort HD to me, but if it genuinely works like an HD version of motion detecting then it might at least mean a PS3 port of MadWorld that works somewhat satisfactorily.
Why am I talking about motion controls again? Could it possibly be to tie in with today's question? Surely not.
Question: whats with that ball thing on the playstation move?
Read on to obtain unimaginable knowledge.
News
Hey, What's Up With PlayStation Move?
By
Ian posted on
Thu 11 Mar 2010

I took a break from my feverishly playing Final Fantasy XIII all night to watch Sony's "GCD" Press Conference (excellent lower third typo there) via the PlayStation Blog live stream thing. While I do think that hosting a press conference at an event specifically aimed at developers is a bit odd, the games press have been showing up to GDC in increasing volumes over the years so hey why not. It's worth noting that neither Microsoft nor Nintendo are holding conferences so I guess they agree with me. The nature of this announcement is aimed slightly more at developers than consumers at the moment so it's good to get them thinking about it. They have their work cut out for them convincing the developers that it's worth devoting their precious development time to this anyway.
With very few other hardware announcements going on at the moment, Sony are taking this opportunity to dominate the industry "mind-share" while Microsoft are keeping quiet about their Natal related plans till E3.
So what did they announce?
Read on to find out.