Articles Tagged 'final-fantasy-xiii'
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Twenty Questions: Final Fantasy XIII - Chapter 10
By
Sam posted on
Fri 02 Apr 2010

Having broken the Guinness World Record for the longest amount of time holding up on the analogue stick, I arrived at the end of Chapter 10 of Final Fantasy XIII in a state of improved enlightenment. Being both a gentleman and a philanthropist, attempting to convey some of my new found knowledge to the unwashed proletariat is a service I am only too happy to offer. Today's Twenty Questions touches subjects ranging from the difficulty of the game to the cheeriness of the cast because let's face it, after the length of wait for this Final Fantasy XIII, Square Enix have a lot to answer for.
To find out why tea and biscuits needs to be preceded by the extinction of the human race, hit
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Grind-In: Final Fantasy XIII - Chapter 5-8
By
Ian posted on
Tue 23 Mar 2010

It’s been a long straight road over the last 12 or so hours of my continued playthrough of Final Fantasy XIII, but I’m still as eager to play more of it as I ever always. It is a bit strange when you stop to think that all the game really boils down is running down a road and fighting the 5-10 fights needed to make it to the next cutscene. You occasionally stop to fiddle with your Crystarium or upgrade some weapons, but those seem pretty linear too. Any time I start trying to describe the things in this game it sound boring, but it’s somehow not actually boring to play. Let’s see how boring I can make all this stuff sound.
Read on for more of my continued playthrough of this thing.
Grind
Grind-In: Final Fantasy XIII - Chapter 4
By
Ian posted on
Sat 20 Mar 2010

Considering how slowly the game gives you elements of the battle system and pace at which you are taught when and why you might want to use the various options, I think Chapter 4 is the point where you really get good idea of how the game works. According to the clock I'm 12 hours and 6 minutes into the game, so still would be barely out of Midgar if this were Final Fantasy VII.
Read on for a summary of my thoughts based on as much time spent with the game as the entireity of most games.
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Dear Diary: 18th March 2010
By
Sam posted on
Thu 18 Mar 2010

Dear Diary,
Final Fantasy XIII needs to give me a little more breathing room.
Following the serious concerns that I've had with Final Fantasy XIII's combat system over the last week, I was hoping to be able to spend some quality time on the battlefields of Cocoon to see whether my initial feelings were justified outside of the first few hours of the game. Unfortunately, this aspiration was scuppered shortly after getting back into the action as Square Enix continued to bombard me with new character development systems before I've had a chance to consolidate my thoughts about the existing procedures.
To read Sam's diary entry, including why his grasp of particle physics and Olde English are obsolete, hit
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Dear Diary: 14th March 2010
By
Sam posted on
Sun 14 Mar 2010

Dear Diary,
Final Fantasy XIII has given me too much, too soon and too little, too late.
I can't believe that it was only two days ago that I was waxing lyrical about Final Fantasy XIII's combat system. Since then I've put all my other games on hold and focused on Square Enix's new role-playing game in order to make some serious headway before God Of War III demands my attention next Friday. During this period, I've walked down a couple of very long roads, watched some extremely beautiful cut scenes and started to notice the cracks in the combat system.
I'm finding it hard to summarise exactly how I feel about the few dozen battles I've taken part in so far, but the word that keeps popping to the tip of my tongue is 'messy'. My inner nerd really relishes the number crunching element of RPGs and unfortunately there's something about the combat in Final Fantasy XIII that feels more Quorn burger than a Double Quarter Pounder.
To read Sam's diary entry, including why combine harvesters are to be feared, hit
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Dear Diary: 12th March 2010
By
Sam posted on
Fri 12 Mar 2010

Dear Diary,
Heavy Rain is making me reconsider everything I've ever known about video games.
In between Final Fantasy XIII sessions, I've been managing to find a few hours here and there to sit down and start playing Heavy Rain in earnest. Sadly, it seems that to enjoy Quantic Dream's game as intended, I'm going to have to teach myself how to play an interactive drama as I've already started to worry that I'm missing something vitally important when I accidentally trigger new chapters before I've exhausted all the possible places to explore. One of these days I'm just going to have to accept that I'm supposed to live with the repercussions of my decisions and that I'm not supposed to experience everything in a single play through with games following a choice oriented philosophy.
To read Sam's diary entry, including why Final Fantasy XIII is better than a post office on pension day, hit
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