WoW: Seasonal Bosses - Slimlined Or Sidelined?
When it comes to feeding an obsessive–compulsive personality disorder, nothing quite hits the spot like a good old World Of Warcraft collect-a-thon. Add into the mix a limited window of opportunity as well as the need to persist all year round and world event boss achievements are right up there with mining every planet in Mass Effect 2 until depleted. However, it appears that Blizzard doesn't agree and have decided to rework the seasonal boss spawning system with the arrival of patch 3.3.3, dubbed 'A Call To Arms'. In response to this, World Of Raids have popped over to the Player Test Realm and reported back on exactly how the new process has been implemented.
When the update arrives, instance based seasonal events will only be accessible to players via the Dungeon Finder, which will dispense with the need to traverse now abandoned areas of the world and dump your preordained or randomly selected party at the feet of a boss. Instead of the usual spawn, slaughter and snatch merry-go-round that usually follows, players will now find a loot filled bag has been cleverly smuggled into their inventory following the first successful completion of an event. This change eliminates daily quests from the spawning equation and in a controversial move, reduces the chance a player has to obtain loot from five times a day to one, if you assume they are part of a full group rolling for items.