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F1 2010: On Track For Multi-Platform Pole Position? Sam's avatar
 
Time for the safety car?
After a pit stop with the Nintendo Wii and PSP in 2009 and a eight year long absence from non-Sony platforms due to licensing squabbles, Codemasters yesterday announced that the F1 franchise is finally being brought to high definition consoles. Available on the PlayStation 3, Xbox 360 and PC this September, F1 2010 has been officially endorsed by the FIA, so players can expect to encounter the full cacophony of drivers, teams and tracks from the impending season.

As with Bodycount, an upcoming first-person shooter announced earlier this week, Codemasters have stated that F1 2010 will make use of a modified version of the EGO engine to give vehicles unique aerodynamics and handling for seasoned players and a highly advanced damage model for those new to the franchise. Additional features include a fully dynamic weather system and Grand Prix, Championship, Time Trial and Career game modes.

Is F1 2010 destined for pole position or by opting for a September release are Codemasters imposing a drive-through penalty on themselves?

Editor Opinions
 
Sam's avatar

I'm not sure if it's because of my renewed interest in Formula 1 due to the resurgence of British drivers and the off-track drama of the 2009 season, but I'm in a position where I would pay good money for the type of high quality racing simulator that Codemasters traditionally produce. With the 2010 season starting on Saturday morning, the timing couldn't be more perfect for a game that allows you to compete against the drivers and teams you're also following in the real world.

Unfortunately the game isn't due out until September.

I know that it's unrealistic to expect a fully licensed Formula 1 game to be released at the very start of the season as drivers, teams and tracks only get confirmed mere days before the first race. However, by September the majority of tracks have been visited, drivers have been replaced and although unlikely, it is possible that the Championship might already have been won.

Codemasters are hardly an amateur outfit when it comes to delivering racing games and so the only excuse that would justify such a tardy release would be issues related to licensing. Regardless of the cause however, I can't help but think that the urge to pelt round a multitude of tracks at 200mph may have dulled slightly by Autumn when the novelty of a new season is no longer a factor.

Ignoring release dates for a moment, I hope that Codemasters manage to distil the melodrama of the approaching season into pixel form, because the with some exciting personnel changes (the return of Michael Schumacher) and some drastic new technical regulations (refuelling is now banned) 2010 looks like it could be a vintage year for the sport.

 
Tags: codemasters, ego-engine, f1-2010