"Extensive" Darksiders Demo: Too Much Too Late?
By the time you read this, THQ should have deposited a hefty chunk of Darksiders demo on both XBox Live! and PlayStation Network, giving players a chance to take control of War, a Horseman of the Apocalypse and experience the Twilight Cathedral dungeon in its entirety. Released nearly two months after the game first hit store shelves, David Adams of Darksiders' Vigil Games explains that the demo has been engorged to give players a "true idea of the variety of gameplay" that would be impossible if limited to a twenty minute trial.
Using adjectives such as sprawling, massive and extensive to describe the game's first dungeon, the trial promises the average player ninety minutes of action, including boss fights against The Jailer and Tiamat. Despite the abundance of superlatives however, the question of whether THQ and Virgil Games have left it too late to entice players to buy their hack'n'slash action-adventure is bound to be brought up, alongside concerns that consumers will have to play through the demo content again in the full game.