Crunchy Spider Legs Collected

As someone who HAS finished every Pokemon game (sometimes more than once) I can't help but feel a little concerned by the extent to which Pokemon Black and White apparently ARE different - visually, at least.
The 4th generation games looked fantastic, and were the ultimate extension of the original art style, all pastel colours and cuteness, with very sparing use of 3D. Pokemon Black and White are risking everything on the DS's frankly terrible ability to render things three-dimensionally, with poor textures and no aliasing. Witness how that Pokemart shimmers and distorts as the DS's meager hardware tries to rotate it. It's not a good look, and I'd take well-drawn 2D over half-assed 3D any day.
As for changes, well, there's no denying that certain aspects of the game design are stuck in an orthodoxy that was formed by the first two generations, when all they had to work with was an original, 8-bit Gameboy. Things have come on since then, and naturally, I've got some suggestions about what I'd change.
Obviously, I don't expect anyone involved with Pokemon to give a damn about these changes, but as a wish list, I expect it reflects the majority of pokemon players. And since the graphics suggest that they're deviating from the formula a little, maybe they'll take the opportunity to tighten some other areas up too.
I guess I should say at the outset I've always been reasonably fond of the Pokemon franchise, but have never finished a pokemon game. I came to the series in the third generation playing Pokemon Ruby on a DS and got 5 badges before giving up. This didn't stop me from immediately diving into Pokemon Diamond which I played for roughly the same amount of time. I've been thinking a lot about why I stopped playing them, and I think it comes down to a gradual frustration with a lot of the game mechanics that slowly build up to the point where I no longer want to continue. I will present these issues for you in list form:
All these things could easily be communicated to you visually, for example 'SUPER EFFECITVE' could appearing briefly in the attack animation. Rain could be shown to be continuing to pour in the visual represnatation of the battle that you are looking at. With the way it is now I am just constantly hammering the A button the entire battle in the hopes that it'll either get the idea and hurry the hell up, or a fast forward button will somehow manifest. So in summation, I would like a complete re-working of the flow of the combat with an emphasis on speed. I don't have a problem with the overall battle mechanics though, they are fine.
This new generation is bound to add another hundred or so pokemons to the mix. In order to be able to sort this issue for me I would love to be guaranteed that I could get all of the pokemon without having to go outside to pokemon games outside of Black and White. They also need to at some point give you some advice on how to get some of the remaining pokemon. Anything to remove the part of playing a pokemon game where I spend tons of time staring at FAQs. My darkest desire is that they chop the total number of pokemon in the game down to a somewhat manageable number, say 250? I know pretty much all of them are bound to be someone's favourite pokemon, but there are so many nearly identical ones would anyone be truly upset if Feebas and Snorunt weren't in the next game?
Just look at that stupid thing! Anyway, either simplify the system down to the point where it can be somewhat logical, or surface this in the game somewhere. It's not like it's a secret what does damage to what. My solution would be to start the game with a blank grid accessible easily within the combat, and as you witness each type of attack on each type of pokemon it fills in the effectiveness. One this has been filled it, it highlights your attacks effectiveness on the four attack buttons so you can instantly see what the results might be.
So will they do any of this stuff? It's too soon to say, but I am somewhat hopeful from seeing that they are apparently willing to change some quite fundamental aspects of the game such as the grid base map system. I'll be keeping a close eye on any more info that comes out about this game anyway, and am much more interested in this game than I thought I would be.