Feature
Upcoming Games
By
Ian posted on
Tue 08 May 2012
-2012-
February
03 - Final Fantasy XIII-2
03 - Neverdead
03 - Soul Calibur V
07 - Shank 2 (XBLA)
10 - Kingdoms of Amalur: Reckoning
10 - The Darkness 2
17 - Twisted Metal
22 - Alan Wake’s American Nightmare
22 - Playstation Vita
22 - Uncharted: Golden Abyss (Vita)
22 - Touch my Katamari (Vita)
24 - Asura’s Wrath
24 - Binary Domain
24 - The Last Story
24 - Syndicate
March
02 - SSX
07 - I Am Alive (XBLA, PSN)
09 - Mass Effect 3
09 - Street Fighter X Tekken
14 - Journey
16 - Yakuza: Dead Souls
23 - Ninja Gaiden 3
April
13 - Fez (XBLA)
18 - Trials Evolution (XBLA)
25 - Bloodforge (XBLA)
24 - The Walking Dead
27 - Prototype 2
May
02 - Fable Heroes (XBLA)
09 - Minecraft: Xbox 360 Edition (XBLA)
15 - Diablo III
18 - Max Payne 3
25 - Dragon's Dogma
25 - Tom Clancy's Ghost Recon: Future Soldier
?? - Dirt Showdown
June
19 - The Secret World
August
?? - Darksiders 2
September
07 - Far Cry 3
21 - Borderlands 2
October
12 - Dishonoured
26 - Medal of Honor: Warfighter
November
02 - Assassins Creed 3
06 - Halo 4
13 - Call of Duty Black Ops II
23 - Resident Evil 6
-2013-
February
26 - Bioshock Infinite
Unknown
Aliens: Colonial Marines
Beyond Good & Evil 2 (Never)
Blacklight: Retribution
Black Mesa (Mod) (Haha)
Brothers in Arms: Furious 4
Bully 2
Counter-Strike: Global Offensive
Diablo 3
Doom 4
Dragon's Dogma
Final Fantasy Versus XIII
Gladiator A.D.
Grand Theft Auto V
Halo 4
Hitman: Absolution
inSANE
Journey
Just Cause 3
Lightspire
Neverwinter
Ninja Gaiden 3
Overstrike
Parabellum
Prey 2
Sleeping Dogs
Spec Ops: The Line
S.T.A.L.K.E.R. 2
Starcraft II: Heart of the Swarm
The Last Guardian
The Last of Us
Thief 4
Tomb Raider
Torchlight 2
World Of Warcraft: Mists Of Pandaria
Grind
Daily Grind: Minecraft's Cheeky Chops
By
Sam posted on
Fri 18 Mar 2011

So, despite being able to carry sixty-four blocks of cobblestone in a single slot (keeping in mind that the hole left after removing two blocks is enough for a man to stand in), it would appears that only a single raw pork chop can exist in the same space.
Therefore by process of elimination, I have deduced that either Minecraft's pork chops are so slimy that stacking them is impossible, or that they are big enough to bring a whole new meaning to 'eat-all-you can'.
Other hypotheses welcome...
Feature
Random Thoughts: Fable 3 Isn't Very Good
By
Ian posted on
Tue 18 Jan 2011
Spoiler Warning: Heavy Spoilers for Fable 3

I finished Fable 3 over the weekend and I sorta never want to play it ever again. Why? Read on!
Feature
Random Thoughts: White Knight Chronicles
By
Ian posted on
Sat 07 Aug 2010

I can see how its tempting to stretch a game out a bit too much to try and get your "30 hours of gameplay!" bullet point up a bit. Of course you wouldn't do this at the beginning of a game as that has to be good enough to get people in. No, of course you'd do it right at the end when everyone is already committed to it. White Knight Chronicles is perhaps the worst offender of this I've found in a long time.
The game is sort of unremarkable as a whole. The story is plain, the characters are plain, the combat system is unchallenging and slow. It has this all encompassing aura of blandness that never borders on badness. That said it all sort of goes down pretty easy and I understand it to be very short for a JRPG. I've been leaving it running while I've been in for the last couple of weeks and just sort of playing 15 minutes here and there. It has become increasingly a chore as it's progressed and last few hours have been quite maddening.
The area called the Van Haven Waste is a three hour slog through the worst looking area in the game alternating between identical underground caves and overground wastelands about 15 times. You fight the same four monsters, and see the same caves for the duration. There is no story, and exploring the side tunnels only ever rewards you with loot that was available to buy from the store in the previous town. Seriously, 15 minutes of detour for a thing that I didn't want to buy 2 hours ago? Eff you, game.
Oh well, I'm almost through it now just in time for the sequel! I understand they've sped up the combat for that, thank christ.
Podcast
Mini-Grindcast: Split/Difference?
By Josh posted on Thu 13 May 2010

Whilst last year’s Infamous and Prototype confounded the gaming public with their hoodies, superpowers and general cosmetic similarities, 2010 heralds a brand new age of confusion with a duo of seemingly identical racing games. On today’s Mini-Grindcast, Josh and Ian cut through the confusion and discuss the differences between Bizarre Creations' neon-streaked power-up fest Blur and Black Rock Studio's explosive Michael Bay-inspired Split/Second: Velocity.
Listen on for 5 minutes of conversation.